X Caeli: The Iron Hand Of Love Manual Activation Unlock Code And Serial
- snelalasjuediavil
- Sep 4, 2019
- 8 min read
Updated: Dec 8, 2020
About This Game X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience. It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding. Features: - 12 Hours of reading time. - 72 highly original CGs. - All VN art is done by one man – our talented ShadowWind. - 20+ hours of space arcade time with high replayability. - Innovative gameplay that is like nothing else you've experienced. - Big tutorial and adjustable difficulty: from casual to extremely challenging. - Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon. - Our girls have strong and non-cliche personality. 7aa9394dea Title: X Caeli: The Iron Hand of LoveGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:Nerd Commando Game StudiosPublisher:Nerd Commando Game StudiosRelease Date: 5 Jul, 2019 X Caeli: The Iron Hand Of Love Manual Activation Unlock Code And Serial x caeli the iron hand of love. x caeli the iron hand of love I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again. Time to polish your lance before ladies arrive (0.5.5.1): Dear Players! Efforts of our development and art teams have resulted in long work days with a strong focus on new player models, DX11 implementation and seamless integration of all of that into LiF. You can see a small glimpse of what's coming in our E3 trailer. Together with continuing bug-hunts, overall fixes and tweaks to gameplay mechanics it takes a lot of time. That unfortunately has postponed character customization and female models in our game. :( We know that a huge part of our community, especially the female players are waiting for it desperately. We are very sorry for the inconvenience and will do everything possible to put female models in the game ASAP! Nevertheless, now we almost have properly implemented mounted combat mechanics with lancing and a HUGE amount of different bugs and crash fixes in this patch! You are definitely going to like it!Patch notes (ver. 0.5.5.1):. Best City/Fort Contest Winner Announcement: We were seriously impressed with the creative cities and forts we received, so we have come up with five winners who will each receive some keys, and be featured in our upcoming promo video, which will be shared across all of our platforms, and viewed by the whole community! First place goes to the incredibly impressive ‘One-Man City’[drive.google.com] - congratulations! We have contacted you to receive the database dump, and we come bearing five steam keys!https://www.youtube.com/watch?v=7PQEHkNQwo0Next up is the Jackals Guild and their awesome main fortress[drive.google.com]. Check your email and don’t forget to claim your four keys!In third place, we chose the Kingdom of Arkhaya - you have three keys waiting for youhttps://www.youtube.com/watch?v=429txXeoFw0Fourth and fifth place go to Silver Sun Republic[drive.google.com] and Grünthal[drive.google.com]. Again, we have contacted you guys for the database dump and, have dropped two steam keys for fourth place and a steam key for fifth place in the email! Thank you to everyone who got involved - it’s always a pleasure to see your creations, and we have to say, it was really hard choosing the winners for this competition. PS. You’ll be happy to know that we have a patch lined up for you all soon™!. Heraldry, MMO and another MMO: We’re expecting the heraldry patch to drop early next week - expect lots of balancing and gameplay revamping in preparation for the upcoming MMOWith heraldry, you and your guild can personalize your look, which may prove important when identifying friend or foe during battle! Once the patch is out, to enable the changes, you guys will have to switch to ‘beta branch’ on Steam - we’ll be giving you more information, and instructions on how to do this, closer to the timeOn top of this, the internal tests are drawing to a close for our MMO; our alpha testers are on standby to get involved in the closed beta of the MMO commencing the beginning of April (they were the original MMO alpha testers back in 2014 - you can recognise them by their gold usernames on our site forum) - stay tuned for information!In other news,. Development Information Update: Hello everyone!The team has been busy preparing the next patch and you are busy waiting for it while playing LiF :)), we’d like to take a couple of minutes to answer a few of most common questions.Q: Will there be any roadmap for 2016, many players are waiting for it?A: We're waiting for it too :) Seriously, so far we're consumed by MMO tests preparation, bug fixes and optimization along with better implementation of weather/seasons effects and animals pulling carts. We may be able to draft some kind of detailed roadmap after we will receive first data from MMO tests, so we can plan how many of us will be dedicated to bug fixes and how many will have time to implement features.Q: You have implemented one of the two most voted features: weather/season effects. When will the second one: Animal pulling carts be available?A: We're working on it, hopefully it will be implemented before MMO beta tests (March 2016)Q: Will there be any changes in the skill tree system?A: Yes, we have some plans to make shorter skill lines and make them more logical, while preserving combat and crafting diversity balance.Q: When will furniture become usable?A: Hopefully this one will be another implemented user voted feature after we are done with seasons and animals pulling carts - sometime in the middle of this year.Q: Are you going to improve ingame VOIP quality?A: Currently we're using Steam library and infrastructure for VOIP features and can not do anything with this, unfortunately. For the MMO we plan to implement our own solution, that will be of a better quality, hopefully.Q: Will Sawmills be functional in LiF:YO or it is only MMORPG functionality?A: Sawmills will be working in LiF:YO. They will be overhauled to be wind driven and will be presented later this year.Q: Are you working on performance optimizations for LiF?A: Always. Constantly. Without rest.Q: When we may expect Life is feudal: MMORPG to be available for testing?A: Closed beta will be starting up this March. The original alpha testers from the first time around (approximately 700 people who donated at a certain tier), will be invited to start the testing. Then, depending on the results of that testing, after a couple of weeks or so, the servers will be opened up to admit the masses.. Astrologers proclaim week of the Bughunter. Amount of bugfixes is doubled! (0.3.5.0): We have managed to find and fix a major bug that was affecting several different objects (tanning tubs included) and their states. There have also been multiple other bugfixes and minor changes and players should experience less weird game behaviour. In addition, we have implemented some new GM Mode commands that might be handy for those who are actually GMs of their worlds. Be sure to check out new commands on our GM Mode page[lifeisfeudal.com]!Patch notes (ver. 0.3.5.0): Fixed a major bug in the objects states subsystem. Tanning tubs and other objects should work smooth and correctly now. Don’t tell us otherwise, please! Added a bunch of new GM Mode commands Fixed a bug that had caused some player animations not to play properly or be interrupted You should no longer see render bugs on some animals (headless wolves, bear legs only etc.) Multiple craft related bugs fixed Multiple other minor bug fixes and minor correction of gameplay formulas. Best City/Fort Contest - Winner gets featured+credited in upcoming promo - Deadline 30/09/15: We want to see the biggest, the best, and the most beautiful towns, cities or forts!There’s no restrictions - just get creative! Think of ways to make your build stand out; asymmetry, creative shapes and angles, decorative items, whatever you can think of!Send in your screenshots - either solo, or as a team - to us via personal message, email steph@lifeisfeudal.com or by simply responding to this announcement.The winning build will be featured - and credited - in our new, upcoming promo video, which will be shared across all of our platforms, and viewed by the whole community!Plus we have a handful of keys for you to share with your friendsDeadline is midnight GMT, 30th of September, and the winner(s) will be announced within the next few daysPlease note that we’ll require a database dump by the winner, in order for us to be able to recreate it on our new DX11 build!
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